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The Baldr Experiment


The Baldr Experiment: Chapter 5 - The Story - Part 1
Prologue Every story begins with a symbol. For The Baldr Experiment, this ring represents the moment curiosity turns into commitment. The adventure continues — one step at a time If you’ve seen my earlier Baldr Experiment posts, you’ll know how this all started: Post 1 – “A Strange Journey” Rocky Horror vibes, ground zero, budget zero, and one big question: How can someone who’s always been on the story side of games actually create a game?” Post 2 – “My Hogwarts Letter Has F
Rachel Barton
4 days ago2 min read


The Baldr Experiment: Chapter 4 -Recon
Indiana Jones and the Temple of Baldr Every adventure has that moment where thinking stops and doing begins—where you step from “What if… into “Let’s see.” For me, that moment was opening Baldr as a creator for the very first time.Not to build. Not to design.Just to look around. Because I’m doing this on a budget of absolutely nothing, the real question wasn’t: “What do I want to make?” It was: “What do I even have?” A Quiet Recon Mission So this first stage became pure expl
Rachel Barton
7 days ago2 min read


The Baldr Experiment: Chapter 3 - The Mission
Mission Possible: Taking My First Step I accepted the invitation—so now it’s time for the mission. The objective? Build my very first game using Baldr. No coding experience. No budget. Just a story, an idea, and the curiosity to see if I could bring it to life. This wasn’t about testing software; it was about testing me —my storytelling, my creativity, and my willingness to take the leap. If I listened closely, I could almost hear Ethan Hunt asking whether I’d accept this mis
Rachel Barton
Nov 131 min read


The Baldr Experiment: Chapter 2 - The Invitation
My Hogwarts Letter Has Finally Arrived (Where it all begins…) For years, I worked in a game studio, surrounded by brilliant developers who could conjure entire worlds out of nothing but imagination, code, and caffeine. I’ve always known I was a storyteller. But even though I was part of the team, I never quite felt like I belonged in the team. While the developers worked their technical wizardry, I was the one handling storylines, writing dialogue, shaping ideas - and yes, a
Rachel Barton
Nov 112 min read


The Baldr Experiment: Chapter 1 - A Strange Journey
Ground Zero. Budget Zero. Where it all begins As they say in the Rocky Horror Picture Show, “I would like, if I may…to take you on a strange journey”. One of creativity, curiosity, and the occasional “What does this button do?” moment. It all began, not with lightning or mad science (though there was plenty of coffee fuelled chaos), but a thought, “How can somebody who has spent their entire life on the story side of games, not the technical side, create a game?” I’ve spent y
Rachel Barton
Nov 62 min read
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