The Baldr Experiment: Chapter 5 - The Story - Part 1
- Rachel Barton
- 4 days ago
- 2 min read
Updated: 2 hours ago
Prologue
The adventure continues — one step at a time
If you’ve seen my earlier Baldr Experiment posts, you’ll know how this all started:
Post 1 – “A Strange Journey”
Rocky Horror vibes, ground zero, budget zero, and one big question:
How can someone who’s always been on the story side of games actually create a game?”
Post 2 – “My Hogwarts Letter Has Finally Arrived”
Years of working in a game studio, feeling “part of the team but not of the team”...until the moment the magic clicked, I understood what the developers were doing,
and Baldr opened the door for non-technical storytellers like me.
Post 3 – “Mission Possible”
I accepted the mission: build my first game in Baldr with no budget, no coding background, and a brain that insists on understanding everything through film.
Post 4 – “Indiana Jones and the Temple of Baldr”
That moment where thinking stops and doing begins, a quiet recon mission.
Opening Baldr for the first time, not to build or design, but simply to explore what existed, and realise: the adventure had officially begun.
Now it’s time for the next phase.
Over the coming weeks, I’m going to tell the next part of this journey through the lens of The Lord of the Rings:
I’m the non-technical storyteller stepping out of the Shire
Baldr is the world I’m learning to move through
Suziedog is, of course, my Samwise
And a whole cast of “Gandalf, Strider, Merry & Pippin, Arwen, Gimli, Legolas and Boromir” energy (based on real people in my life) will appear along the way
This won’t be a polished success story.
It’ll be the honest, sometimes chaotic reality of:
learning to build a game as a first-time writer
facing the Nazgûl of imposter syndrome
finding the right guides and companions
and discovering what Baldr makes possible for people who have a story, but not the code.
If you’re curious about storytelling, game creation, accessibility, or just want to see what happens when a film-obsessed, non-technical human tries to build a game from scratch…follow along…the road, and the adventure, starts here!
Continue the Journey
Curious what it feels like to build your own game?
Baldr isn't just a tool, it's a way for ideas to become playable worlds. Join the Baldr Engine Beta and start your world.
Rachel Barton
4th December 2025








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