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The Baldr Experiment: Chapter 5 – The Story – Part 9
Wounds & Rescue The climb left its mark. Not all at once. Not dramatically. Just enough to realise that pushing the story forward, really pushing it had taken more than I’d noticed at the time. Not just tiredness, but the kind that settles deeper. The sort that makes even good progress feel heavy, and turns momentum into something that needs carrying. The direction was still right. The story still mattered. But continuing without pause would have been careless. Suziedog clock
Rachel Barton
Dec 20, 20252 min read


The Baldr Experiment: Chapter 5 – The Story – Part 8
Weathertop With Strider walking beside me, the journey felt steadier. There was direction now and fewer guesses. A sense that the story had a spine, even if the details were still changing. So I did what felt like the obvious next thing. I pushed the story forward. And almost immediately, it pushed back. A scene didn’t land the way I expected. A character choice felt thin under scrutiny. The shape of the story revealed a weak point, not loudly, but enough that it couldn’t be
Rachel Barton
Dec 20, 20252 min read


The Baldr Experiment: Chapter 5 – The Story – Part 7
Strider Strider didn’t arrive with instructions. No grand plan. No dramatic entrance. Just a steady presence and a sense of knowing the road a little better than I did. At this stage, the journey is still about shaping the story, the choices, the structure, the direction it might take, not writing anything yet, just learning how to move forward with intent. This wasn’t about handing anything over. The story was still mine. The choices were still mine. But suddenly I was
Rachel Barton
Dec 20, 20251 min read


The Baldr Experiment: Chapter 5 – The Story – Part 6
Bree After the ferry, the pressure lifted. Not completely, but enough to breathe again. Enough to enjoy the process instead of bracing against it. The story stopped chasing me, and for a moment, I let myself relax. As the ideas got a little messier, the laughter crept back in. I stopped gripping the outline so tightly and remembered why this was fun in the first place. Gandalf was still there, the spark, the belief, the reason I started, but he wasn’t standing next to m
Rachel Barton
Dec 20, 20251 min read


The Baldr Experiment: Chapter 5 – The Story – Part 2
The First Step Outside the Shire A clay-style animated scene featuring two fantasy characters and a small dog in front of a hobbit-style house. A short video introducing Chapter 5 of The Baldr Experiment: taking the first step outside the Shire. Every great story begins with an unexpected visitor. Not always at the door, sometimes during a dog walk. Yesterday, my Gandalf arrived. I’d done my Mission Possible planning, stages mapped, colour-coded, feeling organised, composed,
Rachel Barton
Dec 9, 20252 min read


Yee-Ha Cowboy - I'm off to SXSW
Representing accessible innovation and no-code game creation at SXSW A fun way to share a serious milestone: we’re heading to SXSW to showcase accessible game creation Visual Description: Clay-style animated cowboy riding a brown horse in a colourful western scene. Behind him is a large SXSW sign and stylised desert elements including cacti, buildings and figures. The image feels playful and celebratory Every once in a while, an opportunity comes along that doesn’t just open
John Thornewill
Dec 8, 20251 min read


SEIS Advanced Assurance Approved: The Next Chapter for Red Nought and Accessible Game Development
Today, we’re proud to announce that Red Nought is now officially SEIS advanced assurance approved. On paper, it’s a tax-efficient investment scheme. In reality, it’s something much bigger. SEIS gives early believers a powerful signal - this is the time to join us. To back a platform where anyone, sighted or blind, technical or non-technical can create commercial-quality games with nothing more than imagination. To support a future where tools like Baldr Engine don’t just lo
John Thornewill
Dec 4, 20251 min read


The Baldr Experiment: Chapter 5 - The Story - Part 1
Prologue Every story begins with a symbol. For The Baldr Experiment, this ring represents the moment curiosity turns into commitment. The adventure continues — one step at a time If you’ve seen my earlier Baldr Experiment posts, you’ll know how this all started: Post 1 – “A Strange Journey” Rocky Horror vibes, ground zero, budget zero, and one big question: How can someone who’s always been on the story side of games actually create a game?” Post 2 – “My Hogwarts Letter Has F
Rachel Barton
Dec 4, 20252 min read


Building Universes from Code: When the Digital Universe Collapses
Series: The Physics of Backup & Recovery - Part 2 When a computer fails, it happens with the abruptness of a star going dark. One moment everything works. The next, the rules change. Files vanish. Systems refuse to boot. What once felt infinite becomes unreachable. And in that moment - whether you’re a developer, a creator, or someone simply trying to get on with their work - you experience a kind of digital gravity: the realisation that everything depends on what you prepare
Tim Ellis
Dec 3, 20251 min read


The Baldr Experiment: Chapter 4 -Recon
Indiana Jones and the Temple of Baldr Every adventure has that moment where thinking stops and doing begins—where you step from “What if… into “Let’s see.” For me, that moment was opening Baldr as a creator for the very first time.Not to build. Not to design.Just to look around. Because I’m doing this on a budget of absolutely nothing, the real question wasn’t: “What do I want to make?” It was: “What do I even have?” A Quiet Recon Mission So this first stage became pure expl
Rachel Barton
Dec 1, 20252 min read


Building Universes from Code: The Fragile Universe Inside Your Machine
Series: The Physics of Backup & Recovery — Part 1 In the vastness of the cosmos, stars burn for billions of years…yet a single collapse can reshape everything. Our computers are not so different. Inside each machine sits a tiny universe, projects, ideas, worlds-in-progress, all held together by spinning disks, silent circuits, and the faint hum of electricity. It feels stable, permanent, certain . But the truth is far more delicate. A failed drive, a corrupted file system, a
Tim Ellis
Dec 1, 20251 min read


Building Universes from Code: When Knowledge Becomes Power
Series: The Invisible Power of Documentation – Part 3 When documentation and APIs align, something remarkable happens: complexity becomes possibility. Developers no longer need to understand every layer beneath the surface in order to create something meaningful. Just as we do not calculate the quantum behaviour of electrons before turning on a light, we rely on invisible systems to quietly perform their work. In the same way, beautifully written documentation and carefully d
Tim Ellis
Nov 28, 20252 min read


Building Universes from Code: Bringing AR-Captured Worlds into Baldr Engine
Once AR has captured the world and we’ve shaped its geometry into something elegant and efficient, one final transformation remains. We must make it behave . A game engine demands far more than shape. It needs physics, logic, materials, and meaning. So, we give weight to floors, boundaries to walls, and purpose to empty space. We turn simplified meshes into navigation. We convert captured light into ambience. We decide which details matter…and which Baldr Engine must forget t
Tim Ellis
Nov 21, 20251 min read


Building Universes from Code: Turning Raw Reality into Structured Digital Space
AR gives us everything, every contour of a wall, every grain in the floor, every shift in light. But raw AR scans are messy, chaotic, and vast. Millions of points without hierarchy. A universe without physics. To build a digital world from this, we must reduce the infinite into something graspable. We filter, cluster, reconstruct. We search for planes buried in the noise. We simplify the unnecessary, compress the redundant, and extract the essential shape of a space. What beg
Tim Ellis
Nov 20, 20251 min read


Meet the Team
(Yes… this is the squad behind the magic.) John – The Creator / CEO / Chief Idea Volcano If Red Nought were a spaceship, John would be the one shouting, “Let’s hit that big red button and see what happens!” He dreams big, builds bigger, and somehow convinces the rest of us that his wild ideas definitely won’t set anything on fire. (Again...) Tim – The CTO / Tech Wizard / Code Whisperer Tim is the guy who looks at John’s “What if we…?” and turns it into actual functioning tech
rachelb78
Nov 20, 20251 min read


The Baldr Experiment: Chapter 3 - The Mission
Mission Possible: Taking My First Step I accepted the invitation—so now it’s time for the mission. The objective? Build my very first game using Baldr. No coding experience. No budget. Just a story, an idea, and the curiosity to see if I could bring it to life. This wasn’t about testing software; it was about testing me —my storytelling, my creativity, and my willingness to take the leap. If I listened closely, I could almost hear Ethan Hunt asking whether I’d accept this mis
Rachel Barton
Nov 13, 20251 min read
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