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Building Universes from Code: Bringing AR-Captured Worlds into Baldr Engine
Once AR has captured the world and we’ve shaped its geometry into something elegant and efficient, one final transformation remains. We must make it behave . A game engine demands far more than shape. It needs physics, logic, materials, and meaning. So, we give weight to floors, boundaries to walls, and purpose to empty space. We turn simplified meshes into navigation. We convert captured light into ambience. We decide which details matter…and which Baldr Engine must forget t
Tim Ellis
22 hours ago1 min read


Building Universes from Code: Turning Raw Reality into Structured Digital Space
AR gives us everything, every contour of a wall, every grain in the floor, every shift in light. But raw AR scans are messy, chaotic, and vast. Millions of points without hierarchy. A universe without physics. To build a digital world from this, we must reduce the infinite into something graspable. We filter, cluster, reconstruct. We search for planes buried in the noise. We simplify the unnecessary, compress the redundant, and extract the essential shape of a space. What beg
Tim Ellis
2 days ago1 min read


Meet the Team
(Yes… this is the squad behind the magic.) John – The Creator / CEO / Chief Idea Volcano If Red Nought were a spaceship, John would be the one shouting, “Let’s hit that big red button and see what happens!” He dreams big, builds bigger, and somehow convinces the rest of us that his wild ideas definitely won’t set anything on fire. (Again...) Tim – The CTO / Tech Wizard / Code Whisperer Tim is the guy who looks at John’s “What if we…?” and turns it into actual functioning tech
rachelb78
2 days ago1 min read


The Mission - "Mission Possible": Taking My First Step
I accepted the invitation—so now it’s time for the mission. The objective? Build my very first game using Baldr. No coding experience. No budget. Just a story, an idea, and the curiosity to see if I could bring it to life. This wasn’t about testing software; it was about testing me —my storytelling, my creativity, and my willingness to take the leap. If I listened closely, I could almost hear Ethan Hunt asking whether I’d accept this mission. I did. So I mapped out my plan: S
Rachel Barton
Nov 131 min read
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