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John ThornewillJohn Thornewill

John Thornewill

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CEO

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Join date: Nov 5, 2025

Posts (18)

Dec 8, 20251 min
Yee-Ha Cowboy - I'm off to SXSW
Representing accessible innovation and no-code game creation at SXSW A fun way to share a serious milestone: we’re heading to SXSW to showcase accessible game creation Visual Description: Clay-style animated cowboy riding a brown horse in a colourful western scene. Behind him is a large SXSW sign and stylised desert elements including cacti, buildings and figures. The image feels playful and celebratory Every once in a while, an opportunity comes along that doesn’t just open a door, it opens...

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Dec 4, 20251 min
SEIS Advanced Assurance Approved: The Next Chapter for Red Nought and Accessible Game Development
Today, we’re proud to announce that Red Nought is now officially SEIS advanced assurance approved. On paper, it’s a tax-efficient investment scheme. In reality, it’s something much bigger. SEIS gives early believers a powerful signal - this is the time to join us. To back a platform where anyone, sighted or blind, technical or non-technical can create commercial-quality games with nothing more than imagination. To support a future where tools like Baldr Engine don’t just lower barriers,...

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Nov 24, 20251 min
Dogs Can’t Drive - And AI Alone Can’t Build Great Games Either
You can teach a dog a thousand tricks, but it’s never going to fly a plane. In the same way, no matter how many prompts you feed into today’s AI tools, they’re not going to magically create a coherent, commercial-quality game world on their own. Yet, this is exactly what many people are expecting. The problem is simple: Tricks aren’t vision. And patterns aren’t creativity. AI is incredible at recognising, predicting and generating. But direction still has to come from somewhere. Meaning still...

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