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Yee-Ha Cowboy - I'm off to SXSW
Representing accessible innovation and no-code game creation at SXSW A fun way to share a serious milestone: we’re heading to SXSW to showcase accessible game creation Visual Description: Clay-style animated cowboy riding a brown horse in a colourful western scene. Behind him is a large SXSW sign and stylised desert elements including cacti, buildings and figures. The image feels playful and celebratory Every once in a while, an opportunity comes along that doesn’t just open
John Thornewill
Dec 8, 20251 min read


SEIS Advanced Assurance Approved: The Next Chapter for Red Nought and Accessible Game Development
Today, we’re proud to announce that Red Nought is now officially SEIS advanced assurance approved. On paper, it’s a tax-efficient investment scheme. In reality, it’s something much bigger. SEIS gives early believers a powerful signal - this is the time to join us. To back a platform where anyone, sighted or blind, technical or non-technical can create commercial-quality games with nothing more than imagination. To support a future where tools like Baldr Engine don’t just lo
John Thornewill
Dec 4, 20251 min read


Meet the Team
(Yes… this is the squad behind the magic.) John – The Creator / CEO / Chief Idea Volcano If Red Nought were a spaceship, John would be the one shouting, “Let’s hit that big red button and see what happens!” He dreams big, builds bigger, and somehow convinces the rest of us that his wild ideas definitely won’t set anything on fire. (Again...) Tim – The CTO / Tech Wizard / Code Whisperer Tim is the guy who looks at John’s “What if we…?” and turns it into actual functioning tech
rachelb78
Nov 20, 20251 min read


Red Nought's First Beta Filled Up in Just Hours - Here's What's Next
Well, that didn’t take long! We’re still catching our breath after the incredible response to our first Red Nought beta programme, which was completely oversubscribed in just a few hours. The enthusiasm, curiosity, and creativity from our early community have truly blown us away. To everyone who signed up: thank you. Your excitement and feedback remind us exactly why we’re building Red Nought - a platform designed to make game creation accessible, inclusive, and truly democra
John Thornewill
Nov 10, 20251 min read


Our first commercial partnership has been agreed!
Avalandia Teams Up with Red Nought to Supercharge VR Experiences London, UK – November 5, 2025 – Avalandia, the innovative VR services provider for the event management industry, today announced the signing of a strategic collaboration agreement with Red Nought Limited, creators of cutting-edge game development tools. This partnership will integrate Red Nought's intuitive "Baldr Engine" into Avalandia's unique ecosystem of hardware simulators and custom software, enabling rap
John Thornewill
Nov 6, 20251 min read


BTW, the Cake was Real - and so is Human in the Loop
BTW, the cake was real! When we won our Innovate UK grant for Virtual Guide Dogs, we wanted to celebrate in a way that was more than icing on a cake; the RedNought way, by combining human and AI in a way that makes things better. So we asked AI to dream with us. It gave us ideas - wild ones, colourful ones, ones that made us smile. Also a lot with creative spelling mistakes, but you know what AI is like... But ideas are only half the journey. The other half is rolling up your
John Thornewill
Oct 28, 20251 min read


Red Nought Wins Innovate UK Grant for Virtual Guide Dog Solution
HUGE NEWS!! Red Nought Wins Innovate UK DCMS Create Growth Programme Grant to Develop Groundbreaking “Virtual Guide Dog Solution”. Red Nought, the inclusive technology studio behind the pioneering Baldr Engine, a no-code games development platform, has been awarded a prestigious Innovate UK grant to create a Virtual Guide Dog Solution. This is an augmented reality (AR) navigation solution designed to transform independence for blind and visually impaired people. Powered by
John Thornewill
Oct 27, 20252 min read
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