How To Build Your First Game

John Thornewill
CEO, Red Nought
This is an example of a first person shooter game level built in approximately 14 minutes. Lets go through how we made it
Tim Ellis
CTO, Red Nought
All great games start with a cutscene, let's show you how we use them in our engine. We'll put a separate tutorial together on how to create these videos on a budget of virtually nothing.
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Rachel Barton
COO, Red Nought
Great scenery really sets the ambience for a game so let's put together something spooky that gives you the essence of 1888 Victorian London after midnight.
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Andriana Sosnovska
Marketing Consultant, Red Nought
All FPS games need challenging set piece battles. Let's show you how we put these together, but remember this is only a very early version of this feature.

John Thornewill
CEO, Red Nought
The final stage of creating any game is a bit of 'spit and polish', so let's go through a few loose ends that need fixing before we can play.
