Building Universes from Code: Where Does a World Begin?
- Tim Ellis
- Dec 20, 2025
- 1 min read
Series: The Architecture of Presence - Part 1

In the natural universe, nothing truly begins at a single point. Stars form from vast clouds of matter. Planets emerge from slow, gravitational collapse. Even life itself appears not as a moment, but as a process.
Game worlds, however, demand a beginning.
When a player enters a world, game engines must answer a deceptively simple question:
Where do you exist?
This is the role of the spawn point.
At first glance, it feels trivial - a coordinate in space, a transform, a location to place a character. But beneath that simplicity lies intent. Orientation. Context. Safety. The difference between appearing inside a world and merely being placed upon it.
A well-designed spawn point understands the environment around it. It knows which way the player should face, what ground they stand on, what systems must awaken alongside them. It is not just a position, but a moment of arrival.
And like all foundational systems, once it exists, its implications begin to ripple outward.
In the next post, we’ll explore how a single idea - a point in space - quietly grows into something far more powerful.
Continue the Journey
This post is the first entry in this week’s three-part exploration of ‘The Architecture of Presence’.
Coming Next:
Curious what it feels like to build your own game?
Join our beta program and start your world.
Tim Ellis










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