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Building Universes from Code: Points as the Skeleton of a Living World
Series: The Architecture of Presence - Part 3 As systems mature, you begin to see the pattern. Spawn points. Checkpoints. Audio emitters. Trigger locations. Moments of interaction. They are not separate ideas - they are expressions of the same underlying truth: that worlds are shaped not just by geometry, but by meaningful locations within that geometry. By treating these as a unified concept - points that describe intent rather than implementation - the engine gains a quiet
Tim Ellis
Dec 20, 20252 min read


Building Universes from Code: Where Does a World Begin?
Series: The Architecture of Presence - Part 1 In the natural universe, nothing truly begins at a single point. Stars form from vast clouds of matter. Planets emerge from slow, gravitational collapse. Even life itself appears not as a moment, but as a process. Game worlds, however, demand a beginning. When a player enters a world, game engines must answer a deceptively simple question: W here do you exist? This is the role of the spawn point. At first glance, it feels trivial
Tim Ellis
Dec 20, 20251 min read
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