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Building Universes from Code: Bringing AR-Captured Worlds into Baldr Engine
Once AR has captured the world and we’ve shaped its geometry into something elegant and efficient, one final transformation remains. We must make it behave . A game engine demands far more than shape. It needs physics, logic, materials, and meaning. So, we give weight to floors, boundaries to walls, and purpose to empty space. We turn simplified meshes into navigation. We convert captured light into ambience. We decide which details matter…and which Baldr Engine must forget t
Tim Ellis
22h1 min read


Meet the Team
(Yes… this is the squad behind the magic.) John – The Creator / CEO / Chief Idea Volcano If Red Nought were a spaceship, John would be the one shouting, “Let’s hit that big red button and see what happens!” He dreams big, builds bigger, and somehow convinces the rest of us that his wild ideas definitely won’t set anything on fire. (Again...) Tim – The CTO / Tech Wizard / Code Whisperer Tim is the guy who looks at John’s “What if we…?” and turns it into actual functioning tech
rachelb78
2d1 min read
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