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The Baldr Experiment: Chapter 5 - The Story - Part 4
Get off the Road! Up until now, this journey had felt noisy but safe. Ideas flying around. Laughter. Snacks. The comfort of thinking rather than committing. Then the road changed. It wasn’t dramatic. There was no announcement. Just a quiet, unmistakable shift, like when you realise you’ve stopped wandering through fields and are now very much on the road . The outline in front of me suddenly felt heavier. The gaps more obvious. The responsibility sharper. That’s when the doub
Rachel Barton
Dec 16, 20252 min read


The Baldr Experiment: Chapter 3 - The Mission
Mission Possible: Taking My First Step I accepted the invitation—so now it’s time for the mission. The objective? Build my very first game using Baldr. No coding experience. No budget. Just a story, an idea, and the curiosity to see if I could bring it to life. This wasn’t about testing software; it was about testing me —my storytelling, my creativity, and my willingness to take the leap. If I listened closely, I could almost hear Ethan Hunt asking whether I’d accept this mis
Rachel Barton
Nov 13, 20251 min read


The Baldr Experiment: Chapter 2 - The Invitation
My Hogwarts Letter Has Finally Arrived (Where it all begins…) For years, I worked in a game studio, surrounded by brilliant developers who could conjure entire worlds out of nothing but imagination, code, and caffeine. I’ve always known I was a storyteller. But even though I was part of the team, I never quite felt like I belonged in the team. While the developers worked their technical wizardry, I was the one handling storylines, writing dialogue, shaping ideas - and yes, a
Rachel Barton
Nov 11, 20252 min read


The Baldr Experiment: Chapter 1 - A Strange Journey
Ground Zero. Budget Zero. Where it all begins As they say in the Rocky Horror Picture Show, “I would like, if I may…to take you on a strange journey”. One of creativity, curiosity, and the occasional “What does this button do?” moment. It all began, not with lightning or mad science (though there was plenty of coffee fuelled chaos), but a thought, “How can somebody who has spent their entire life on the story side of games, not the technical side, create a game?” I’ve spent y
Rachel Barton
Nov 6, 20252 min read
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