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The Mission - "Mission Possible": Taking My First Step
I accepted the invitation—so now it’s time for the mission. The objective? Build my very first game using Baldr. No coding experience. No budget. Just a story, an idea, and the curiosity to see if I could bring it to life. This wasn’t about testing software; it was about testing me —my storytelling, my creativity, and my willingness to take the leap. If I listened closely, I could almost hear Ethan Hunt asking whether I’d accept this mission. I did. So I mapped out my plan: S
Rachel Barton
Nov 131 min read


The Invitation: My Hogwarts Letter Has Finally Arrived
(Where it all begins…) For years, I worked in a game studio, surrounded by brilliant developers who could conjure entire worlds out of nothing but imagination, code, and caffeine. I’ve always known I was a storyteller. But even though I was part of the team, I never quite felt like I belonged in the team. While the developers worked their technical wizardry, I was the one handling storylines, writing dialogue, shaping ideas - and yes, also making the tea, doing the pizza run
Rachel Barton
Nov 112 min read


The Baldr Experiment: A Strange Journey (ground zero, budget zero)
As they say in the Rocky Horror Picture Show, “I would like, if I may…to take you on a strange journey”. One of creativity, curiosity, and the occasional “What does this button do?” moment. It all began, not with lightning or mad science (though there was plenty of coffee fuelled chaos), but a thought, “How can somebody who has spent their entire life on the story side of games, not the technical side, create a game?” I’ve spent years watching our incredible developers conjur
Rachel Barton
Nov 61 min read
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